NOTE: If your Historical Battle does not contain both a valid battle.xml and a, the game may crash when attempting to load it
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This document will outline the process from start to finish, point you in the right direction for map creation, Battle XML creation and Battle Script creation as well as any problems that you may encounter along the way, as well as the whole process for creating a mod with the Assembly Kit. We’re supplying detailed documentation and providing examples for you to understand and modify to get you started. It’s possible to create your dream land or naval battle or even your own historical battle and share it with the world. In addition, you will be able to use the Assembly Kit to create your own mods, too. Good news everyone! Total War: SHOGUN 2 is now supported through the Steam Workshop! What does this mean exactly? This means that you can use our recently released map editing tool TEd to create your very own battlefield maps and upload them to the Steam Workshop for the whole world to see and play. We will also remove mods that are not compliant with these rules. Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks. We will not host mods that contain such content.
3.6 Updating your map on the Steam Workshopīefore uploading your mod to the Steam Workshop, please ensure your it does not contain any offensive content.3.5 Adding your map to the Steam Workshop.
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